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Permissions guide.

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Permissions guide. Empty Permissions guide.

Post by ShadyNasty Mon Dec 30, 2013 2:37 am

<:: || Sectorial Commander - SeC ||::>

Role: Sectorial runs all MPF/CCA in a given city. A citizen wouldn't dream of speaking to a Sectorial, for fear of being shot the second they open their mouth. Hardly seen by citizens, and mainly staying inside the Nexus coordinating units and keeping the Commanders in check, the Sectorial has little (and not anything good) to say about any citizen who might bother them with insignificant issues. The Sectorial is god to every unit and citizen alike.

Permissions

Full Sector Authority
Ability to authorize OverWatch deployment
Ability to command OverWatch
Ability to authorize Judgment Waiver
Ability to promote units below them as seen fit
Ability to punish units below them as seen fit
Ability to authorize full Block Examination
Ability to authorize full District Examination
Choice of Gender Removal
Choice of Memory Removal
Ability to administer Level 6 Punishment Verdict
Ability to administer Level 5 Punishment Verdict
Ability to administer Level 4 Punishment Verdict
Ability to administer Level 3 Punishment Verdict
Ability to administer Level 2 Punishment Verdict
Ability to administer Level 1 Punishment Verdict
Ability to initiate Ration Distribution cycle
Ability to carry any weapon of choice

<:: || Commander - CmD ||::>
Role: There are typically two Commanders in a city, both keeping themselves, and the divisions in check. Commanders are typically very ruthless. The Commander's word is law.

Permissions

Full Sector Authority
Ability to authorize OverWatch deployment
Ability to command OverWatch
Ability to authorize Judgment Waiver
Ability to promote units below them as seen fit
Ability to punish units below them as seen fit
Ability to authorize full Block Examination
Ability to authorize full District Examination
Choice of Gender Removal
Choice of Memory Removal
Forced Loyalty Brainwash
Ability to administer Level 6 Punishment Verdict
Ability to administer Level 5 Punishment Verdict
Ability to administer Level 4 Punishment Verdict
Ability to administer Level 3 Punishment Verdict
Ability to administer Level 2 Punishment Verdict
Ability to administer Level 1 Punishment Verdict
Ability to initiate Ration Distribution cycle
Ability to carry any weapon of choice

<:: || Division Leader - DvL ||::>
Role: Division Leaders are the life blood of the MPF, running their assigned divisions, and beingable to take over any position in them, in case of emergency. Division Leaders are constantly judged on their work by Commanders and the Sector Commander. While able to preform many tasks, they aren't gods. Unless you're in their division.

Permissions

Ability to suggest OverWatch deployment
Ability to authorize Judgment Waiver
Ability to promote units within their division as seen fit
Ability to punish units below them as seen fit
Ability to authorize full Block Examination
Ability to authorize full District Examination
Choice of Gender Removal
Choice of Memory Removal
Forced Loyalty Brainwash
Ability to administer Level 6 Punishment Verdict
Ability to administer Level 5 Punishment Verdict
Ability to administer Level 4 Punishment Verdict
Ability to administer Level 3 Punishment Verdict
Ability to administer Level 2 Punishment Verdict
Ability to administer Level 1 Punishment Verdict
Ability to initiate Ration Distribution cycle
Ability to carry any weapon of choice (AR2 with authorization from Commander or above)

<:: || Elite Protection Unit - EpU ||::>
Role: Elite Protection Units are rather high ranking individuals who typically hold power over a division at a squad level. Elite Protection Units are on their way to take the place of the division they have enrolled in, when that division leader is longer fit for service.

Permissions

Choice of gender removal
Choice of Memory Removal
Forced Loyalty Brainwash
Ability to punish units below them as seen fit
Ability to administer Level 6 Punishment Verdict
Ability to administer Level 5 Punishment Verdict
Ability to administer Level 4 Punishment Verdict
Ability to administer Level 3 Punishment Verdict
Ability to administer Level 2 Punishment Verdict
Ability to administer Level 1 Punishment Verdict
Ability to carry a Shotgun or an SMG, Pistol, and Stunstick

<:: || Officer - OfC ||::>
Role: Officers normally only hold the position whist in training to become a Elite Protection Unit, or in a trial period, to see if they are better than current Elite Protection Units. They still hold authority, even if only in training.

Permissions

Forced Loyalty Brainwash
Ability to administer Level 6 Punishment Verdict
Ability to administer Level 5 Punishment Verdict
Ability to administer Level 4 Punishment Verdict
Ability to administer Level 3 Punishment Verdict
Ability to administer Level 2 Punishment Verdict
Ability to administer Level 1 Punishment Verdict
Ability to carry a Shotgun or an SMG, Pistol, and Stunstick

<:: || Ground unit First Class - 01 ||::>
Role: 01's are still ground units, however they are able to do more than some of their brethren. They still report to the same higher ups, and can still be punished for screwing up. They typically have no augments. These units start to have a cold view towards humanity. 01's would typically have no hesitation towards beating a citizen, but possibly skeptical about killing one.

Permissions

Ability to administer Level 5 Punishment Verdict
Ability to administer Level 4 Punishment Verdict
Ability to administer Level 3 Punishment Verdict
Ability to administer Level 2 Punishment Verdict
Ability to administer Level 1 Punishment Verdict
Ability to carry a SMG, Pistol, and Stunstick

<:: || Ground unit Second Class - 02 ||::>
Role: 02's are ground units, able to do more than 03's, and less than 01's, as their name would imply. They typically have no augments. These units have been treated worse than citizens by their higher ups, and typically do not feel sympathy towards sentencing citizens.

Permissions

Ability to administer Level 5 Punishment Verdict
Ability to administer Level 4 Punishment Verdict
Ability to administer Level 3 Punishment Verdict
Ability to administer Level 2 Punishment Verdict
Ability to administer Level 1 Punishment Verdict
Ability to carry a Pistol and Stunstick

<:: || Ground unit Third Class - 03 ||::>
Role: 03's are ground units, and the first "Proper" MPF. They hold the ability to do more than 04's. They can have no augments, and typically still have sympathy towards beating citizens, but a slightly colder look upon the human race, and citizens.

Permissions

Ability to administer Level 5 Punishment Verdict
Ability to administer Level 4 Punishment Verdict
Ability to administer Level 3 Punishment Verdict
Ability to administer Level 2 Punishment Verdict
Ability to administer Level 1 Punishment Verdict
Ability to carry a Pistol and a Stunstick

<:: || Ground unit Fourth Class - 04 ||::>
Role: 04's are the bread and butter of the MPF. 04's can typically handle themselves, however they are just human, they still have their flaws. They do not have the ability to have any augments. These units are typically hesitant to even beat a citizen, and still share the emotions of any normal human on the planet. They are still just a citizen in a suit.

Permissions

Ability to administer Level 5 Punishment Verdict
Ability to administer Level 4 Punishment Verdict
Ability to administer Level 3 Punishment Verdict
Ability to administer Level 2 Punishment Verdict
Ability to administer Level 1 Punishment Verdict

Ability to carry a Stunstick, 9mm

<:: || Ground unit Fifth Class - 05 ||::>
Role: The only division that carries this rank is SWORD, while 05's are fresh out of recruit training and now being forced into a much worse hell then they ever imagined their training would be.

Permissions

Ability to administer Level 5 Punishment Verdict
Ability to administer Level 4 Punishment Verdict
Ability to administer Level 3 Punishment Verdict
Ability to administer Level 2 Punishment Verdict
Ability to administer Level 1 Punishment Verdict

Ability to carry a Stunstick


<:: || Recruits - RCT ||::>
Role: Recruits, or as they are so affectionately called by members of the MPF, "'Croots", are just citizens, fresh off the street, that have decided to join the MPF, been accepted, and now have a suit and stunstick. They are hated by both citizens and rebels alike, and generally disliked by higher ranking units. You might say they have more rations and a place to sleep, but they are but a spec of dust in this city, and must prove they are loyal to be promoted. They still need a lot of training, and normally aren't skilled in anything much. They do not have the option to receive augments.

Permissions

Ability to carry a Stunstick
ShadyNasty
ShadyNasty

Posts : 52
Join date : 2013-12-29

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